(4 comments) by Vince@piccadilly, 15 Jun 2009 - Options

Begins In:
Following many requests from our regulars, it's finally here! Gamerbase Troc London is proud to announce our first ever Call of Duty 4 5v5 Tournament! Come along on Thursday 9th July 09 for n action packed day and a chance to win a share of the prize pot!
WE WILL BE USING PROMOD 4.42 FOR THE TOURNAMENT
SIGNUPS VIA EMAIL AND STRICTLY VIA DEPOSIT - vincent.lau@gamerbase.com
Due to teams not showing up in past events, we require teams to pay a deposit of £10 to enter the tournament. This can be done by popping into our store before the 3rd July 09. If your team still hasn't paid by the 3rd, we will offer places to those on waiting list.
Team 1: Crack Clan - Roster: Ramb0ner, Feardot, Davey, Alexski, Ally
Team 2: Zenith - Roster: AfriKing, G, Chaos_2k, ::Tides::, Razor_UK
Team 3: [KNX] - Roster: Knaxta, beggin, pkbeast, kaif, ?
Team 4: Team Mr. Men - Roster: D3TH, Neox, Bakezji, Trixstar, ?
Team 5: Genesis4Gaming - Rostor: Dieago, Foozi, Moogle, Spirit, Harrier
Team 6:
Team 7:
Team 8:
We will have a minimum of 4 and maximum of 8 teams
We will have a league format. Two leagues will be created with teams allocated randomly in no particular order. Top two teams of each league will progress to the knockout stages
Game Mode: Search and Destroy
Mod: ProMod
Max Rounds 24 (12 each side)
Round Time 1 minute 45 seconds
Settings
set scr_sd_timelimit 1.75
set scr_sd_roundlimit 24
set scr_sd_roundswitch 12
set scr_sd_bombtimer 45
set scr_sd_planttime 5
set scr_sd_defusetime 7
Group Stage Maps TBC
Map Pool for this tournament
------------
* mp_backlot
* mp_crash
* mp_crossfire
* mp_vacant
* mp_citystreet
* mp_strike
Simply Turn up at 2pm to register for the event. Games will commence STRICTLY at 3pm.
Entrance Fee will be £10 per head for the whole tournament till 11pm
Prizes will be £125 HMV vouchers for the winning team (£25 per head), and £50 gamerbase credit for the runner up team (£10 per head)*
Thank you, look forward to see you all! ^^
*deal is strictly only for those in the tournament, and if there are 8 teams
1. Tournament Format
The tournament will be played with the Search & Destroy game type with promod 4.42
2. Cheating & Exploits
Punkbuster will be enabled
Illegal Binds are defined as;
Any binding of three or more keys.
Binds that alter the map model, i.e.: no fog, no foliage, etc.
Any binds pointed to any program or function that resides outside of the CoD4 directory, with the exception of voice comms software.
Permitted Bindings include;
Changes to assigned stock single key game play binds.
Binding of not more than two motion keys (Example: bind a +leanright;+moveright)
If you have a non-stock binding that you’re unsure is legal, or have a binding that you would like to have approved for use in match play, submit the information to an admin for clarification and/or consideration. Any player found using illegal binds will be subject to possible removal from the competition.
Use of Exploits
Map exploits defined: Map exploits are errors or oversights in map design made by the map developer that provide an unfair advantage to a player or a team.
Such exploits include but are not limited to: the ability to lean through, pass through, and see through walls, doors, and windows, and use of clipped or defective map passages to access areas outside the normal playing area.
Proof of exploits: Any dispute made for use of exploits must be supported with evidence. Any player, group of players, or team proven to be using illegal map exploits or boosting will be subject to loss of match points and possible expulsion from the Cup. Anyone found cheating will face a match forfeit and/or removal of team from the competition.
3. Match Demo
We ask that each player records a demo of every match they play. Any suggestion of unfair play can then be resolved swiftly and fairly. The demo is to be started before the match begins, and turned off when the match is over. Demo’s must be kept on file for the duration of the competition.
To record a match demo take the following steps:
1. To begin demo drop your console and type in /record nameofdemo. Where nameofdemo could be anything you wish.
2. To end demo drop your console and type in /stoprecord.
3. To playback demo load the game, drop console, and type in /demo nameofdemo.
4. Search and Destroy
You will win by completing 24 rounds on one map and adding up round victories. Search & Destroy mode will be two halves of 12 rounds. Each team will play each side once, bashing for sides to decide. After the first half has been completed, screenshots of the score must be taken and then teams will switch sides and finish the match.
Once the match has completed, the round scores from both half’s are tallied, with the team having the most rounds winning the match. NOTE: A draw is acceptable in the group stages. A tie-break only takes place in the elimination/final stages if needed.
5. Maps
The following maps will be used throughout the competition. Each map played will be selected beforehand by our Tournament System. The map list is as follows:
* mp_backlot
* mp_crash
* mp_crossfire
* mp_vacant
* mp_citystreet
* mp_strike
6. Server Setup
The servers will be setup and ready prior to the competition, this is to allow players to practice before the tournament starts. Any problems with the servers should be reported immediately to an admin.
7. The Match Process
Starting the Match
Prior to starting a match all players should be on the server and each player matched against the teams list signed up for the Tournament. All players will join their respective starting sides. Team captains will verify that their players have begun demo recording. Team captains will communicate that they are ready to start. The server admin will restart the server in order for the knife round to begin. The knife round will be to decide sides. If anyone on the opposite team is injured by gunfire or grenade damage during the PB round the offending team forfeits the bash.
It is the responsibility of the team captain to insure that his/her team is on the match server at the time the match is set to be played, and with the minimum number of required eligible players, 3 (Three). If a team fails to appear with the minimum number of players required they must play with players short or report a forfeit loss.
There is a fifteen minute time limit set. Teams have until 3:15PM to comply with match requirements. If after 3:15PM they are not ready they must immediately report the forfeit loss.
Ending the Match
A match is considered officially completed when both sides of the map have been played and the time and/or rounds have expired.
Substitutions
Only players signed up on the team list may be used as substitutes. Only a maximum of 2 subs.
Tie-Breaker & Overtime (Applies to Final Only)
If the match ends up in a tie after both sides have been played then you will proceed to overtime, or referred to here as the “Tie-breaker.” The tie-breaker will be as follows:
Format is the best of 5 rounds. An admin chooses side order for rounds 1 & 2. Teams switch sides for rounds 3 & 4. 5th and final round, if necessary, the admin chooses the side order. The first team to win 3 rounds in the Tie-Breaker wins the match.
Live games are at 3pm, we will set up a dedicated dm server before live games, so come along at 2pm, and use the advantage of the discounted rate!
Vince
Gamerbase Troc London








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